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Escape from Klescher Rehabilitation Facility 3.12

Klescher Escape Tunnel

Klescher Escape Tunnel

If only the Advocacy had not picked you up. You spent weeks setting up the deal. Your time to release is to long and your going to miss the meet.. but you remember the rumours, the whispers in the back alleys of Lorville. What if they are true? Maybe there is a way out..

Updated for 3.12

The entrance to the escape route is found via a broken vent in the Common Area.

There is a keypad where you need to enter a code to stop the fan from moving so you can pass through

If you leave the Common Area towards the mine entrance there is an office to the right.

You can peak through the window to see the fan code.

Hold F and use mouse wheel to scroll in for a closer view

Once you have entered the tunnels though the fan, I would recommend exploring for a bit, getting familiar with the escape route and the Aberdeen gravity. Alternatively follow the video at top of page for the route.

Things to consider before you escape:

  • Exposed to the environment on Aberdeen you will not survive long
  • You will not get full access to your inventory until you remove your crime stat

There is one way (if you are lucky), to increase the time you can survive on the surface of Aberdeen.

On the route out you will pass a disused office…

Klescher Ursa Rover Screen

There will be two lines on the wall display. If either show occupied, take a note of the access code/s

Klescher Ursa Rover Garage

These will correspond to a garage on the surface which you can use the code to access

Klescher Ursa Rover Escape

The garage will give you access to an Ursa Rover. This will protect you from the environment

Congrats, you have escaped the Klescher Rehabilitation Facility!

Some would argue though… your escape has only just started. You now need to find a way off this moon and clear your Crimestat…